I’ve been playing an iPad game with the kids called Clash of Clans (shout out to Global Elite !) and am hooked by the way modern games, even mini games, integrate the idea of economic growth. The girls even downloaded some Dragonvale game for little kids with the same kind of features. Unlike the video games of my youth which emphasized repetitive eye-hand coordination and, at best, small scale pattern recognition, the games today involve long-term investments of time into immersive communities. And it’s pretty cool.
The feature that blows — my mind — is that my 6 and 10 year old daughters are breathing in the necessity for technological advance as naturally as I breathed in the need for speed when chasing the Pac-Man ghosts and the fruits. I learned to play fast. My kids are learning to play smart. For example, “Daddy, let’s save up our elixir so that we can invest in a level 6 giant upgrade” rolls into bedtime conversation as if the Solow formula was something they learned in kindergarten. And it’s pretty cool.
Are there larger lessons here about the fate of Great Powers? Yes! Social IQ is going to be much higher, and discussions about growth much wiser for the next generation. There’s hope for the future, even if these kids are wimps about mosquitoes and summertime humidity.
Read more about virtual economics at WaPo essay from 2012 by Brad Plumer here. Meanwhile, thanks to aaron, David, Jose, and Steel, rofl, the wars, aggx, derp, and Scottie for all those archers. And Gen, chico, bfast, ajk, & cowhey for the drags. ttr.